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Wow: What Cataclysm could have been

World of Warcraft s third extension Cataclysm will remain in memory for many players as one of the most disappointing enhancements and at the same time was the reason for the largest abonest crash in the history of the game. Similar to Warlords of Draenor, the addon looked promising, apparently lack of time and / or inconsistencies between the developers meant that large parts of the Contents had to be deleted. The final toned RAID in combination with the introduction of the raid browser provided the extension to death.

Already in an older column we looked at what Cataclysm was missing - for example Oger as a playable race. Youtuber HirumAredx once looked very well, which features did not take it into the game in Cataclysm.

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Throne of the tides During the development phase, the throne of the tides voice either from a RAID or a dungeon. Ultimately, it was only a dungeon and the matching RAID was painted. Files for the raid point pointed out that we should actually get it in some way with N zoth. The player feedback to underwater fights, however, was so negative that nothing became out of the raid. Until Legion we did not know exactly what happened to Neptulon at the end of the dungeon.

Path of Titans Wow: What Cataclysm could have been - a list of remote features (2) Source: Blizzard archeology as we know you from Mistt s Pandaria should already be realized in a similar form with Cataclysm. The path of the Titans was planned as an additional progression system in combination with glyphs. Similar to the packages, we should have various factions of various glyphs that grant us bonuses and - even a Shadowlands comparison - such as media can be upgraded over all possible activities in the game.

Fountain of Eternity In the game files, there were signs that fountains of eternity should be a raid. The extent of the dungeon, which was later implemented with instances such as end time and the hour of the twilight, reveals that one had planned more here.

The Battle of Gilneas (battlefield) Except for the intro quest for worgen, the huge instead of Gilneas is still broke as unused potential until today. Instead of an epic battlefield with siege mode, this idea became an Arthibin 2.0 in 10VS10 mode. Even a third BG was not published. Players should actually move a Lore to their target point in the strangle mental. PvP players know: Such a BG came first with Mists of Pandaria (Silberbruchmine).

Tiefenheim Wow: What Cataclysm could have been - a list of remote features (3) Source: content Depth home should be able to enter the crack that Deathwing had left in the wasteland on his arrival in Azeroth in the wasteland. Players should be able to travel through this tear between Tiefenheim and Azeroth. The temple should serve as a Mainhub with all sorts of portals, but was never implemented on this meadow.

Everything that was painted from Vash jir The sunken city Vash jir should actually be in the foreground of the underwater zone. In reality, the sunken city occupied only a fraction of the story. Otherwise there was nothing to do except for a few quests and Nagas there. Even the huge armored creatures that are interested in the eye of c thun s eyeballs should play a greater role. But we only entered the interior of these mysterious beings for a handful of quests.

Old gods should play a role here. The underwater experience, which was so poorly perceived with Cataclysm, should be insulated. Couples similar to Netherstorm should be built around nagas and also shield the water to give players a normal gaming experience. One of these cities should be conquered by the players and serve as another capital.

Fishing Explosing a whole underwater-rich should, in order to increase the fishing profession something. With small events and special quests, angel experts should let off steam around Vash jir. Some of these angel events were apparently used in Legion.

Uldum / Tol Vir / Halls of the origin For Uldum, a lot was planned more. The story of the Neferset and Tol vir, who fight for a powerful super weapon, should be in the foreground here.

The story of traitors and unused voice lines Some unused voice lines suggest that in the ranks of the two fractions were traitor, which should actually work for the twilight hammer: Archbishop Benedictus on the Alliance side and Rommath on Horde side.

After the death of his father, BAINE blood hoof also got some suitable Voice Lines, who emerged with the foreclosure of Mulgore against the ever greater threat by the Alliance in southern Brachland. The large gate Mulgores was not used at the end and Baine s area seal coast opposite the Alliance flows rapidly during the add-on.

What actually planned with stubs Instead of going to an astral, you should consult the blacksmith, engineer, leather processor, jewel grinder or tailor expert for the flub of equipment. Forge should, for example, weapons and plate armor be able to avoid engineers jewelry and ranged weapons. The system should work similarly as in Shadowlands with optional reagents. Just like the optional reagents, this feature has never been implemented as it was originally planned.

The story of Medan Even in the Alpha of Cataclysm, players received the whisper of the old God C Thun, which should indicate his return. In the foreground of this story were the supermighty son Medivhs and Garonas (Med an) and Cho gall, who wanted to rewet C Thun. In the end, however, Med an was painted out of the Warcraft chronicles and so the fight between Med an and Cho gall in C Thun s chamber never took place. Cho gall was used at least in the bastion of twilight as an end boss.

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