A new update on the next mass, game — Tentatively bent Mass Effect 4 — has confirmed very good news. As you will know, the first three Massiveness, the games were executed in Unreal Engine 3, one of the best game development engines at that time and a very standard engine. The only thing Massive EFFECT Since then, Andrea de Mass Effect, changed to Frostbite, the internal engine of EA. This change caused considerable development problems for the BioWare team that did Andromeda of Mass Effect, which ended well below the Standard that had established the trilogy, in part thanks to an extensive list of technical problems. That said, a new job list has confirmed that not only the next delivery of the series does not use Frostbite, but is returning to Unreal Engine. More specifically, the list of works reveals that the game is using Unreal Engine 5, the last and quite new iteration of Unreal Engine, which is already showing signs of being able to produce a tremendous graphic fidelity. ...
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