Skip to main content

Posts

Showing posts with the label Strauss Zelnick

Sam Houseer will lead Rockstar Games after the departure of his brother Dan

Rockstar Games and the game industry were shocked earlier this week by the news that co-founder and Creator Dan Houser should leave the studio on March 11, 2020. However, the CEO of Take-Two Interactive, Strauss Zelnick, reassured investors and analysts, during the last Q & A after the revelation of the results of the T3202020, that nothing would change in the way the development team behind grand theft auto and red dead redemption works. Dan Houseer was on extended leave since the beginning of spring 2019, said Zelnick, stressing that Rockstar Games was working on GTA Online and RED Dead Online even without his creative lead over the past year. The company has been led since its creation by Sam Houseer, President of the Society, and it's an extraordinary team effort and Sam is an excellent player and coach, he added. Regarding the chances that Sam Household can follow the stages of his brother in the future and leave the developer, Zelnick shared that Sam is very att...

Take-two: subscription services make sense only in older games

As part of the current business figures, Take-Two Interactive noticed that it succeeded in significantly increasing the profits in the past quarter (April 1, 2021 - 30 June 2021) **. In addition, Strauss Zelnick, the US company's CEO, left over subscription services such as the Xbox Game Pass or EA Play. Like Zelnick, the point of view of Take-Two Interactive has not changed to this topic. It is still one of the idea that subscription offers such as the Xbox Game Pass in older games for both customers and the providers make sense. Otherwise, it looks like "play from the first row". Publisher is open to the further development Zone's thick led: "Our views remain unchanged. We believe that a subscription model for deep catalog titles can be useful. For titles from the first row, it does not really make sense. In order for a business model in the entertainment industry to make sense, it must work for both the creators and consumers of the contents. I believe that...